Interviews

Interviews with the people who make MMORPGs work. Each of these articles is presented in either straight Q&A or article format and finds out the news of the day about the game or person involved.

Interviews

Blizzard spills the beans on how the Cataclysm will change one of Azeroth's most iconic zones - the Barrens. Can Chuck Norris and Mankrik's wife save it from the apocalypse?

Interviews

End of Nations has set itself a mighty goal: Break ALL known conventions when it comes to real time strategy games. Our exclusive look at EoN comes by way of Joe Bostic, Steve Copeland and John Fitzgerald. This ain't your mama's RTS game, folks. Read on!

Interviews

There has been a lot of stir in the MMO community with the arrival of Rift: Planes of Telara. WarCry caught up with Trion Worlds COO Scott Hartsman to find out what makes Rift so special. Check out this comprehensive and informative interview! It's a dandy!

Interviews

Alganon relaunched itself yesterday after a tumultuous four months in the game's development cycle. WarCry caught up with Alganon's Derek Smart about Alganon's relaunch and its first day. Check it out!

Interviews

Land of Chaos Online is a hybrid between roleplaying, real-time strategy and first person shooter games. WarCry was lucky enough to score an interview with Product Manager Hendrik Loga. Learn what sets Land of Chaos Online apart from the pack (and grab the link to the awesome LOCO site) after the jump.

Interviews

Erebus: Travia Reborn has just launched the game's closed beta. WarCry had the opportunity to sit down with Outspark associate producer Ben Berens to find out a bit more about Erebus and what sets it apart from other MMOs. Check it out!

Interviews

Asheron's Call is one of the grand old games in the MMO universe, having been entertaining folks for upwards of ten years and as part of their anniversary celebration, WarCry is pleased to feature a quadruple interview with Brian Cottle, Jared, Eric Deans and Robert Ciccolini. Today, on our final day, Robert sits in the hot seat. Read on!

Interviews

Asheron's Call is one of the grand old games in the MMO universe, having been entertaining folks for upwards of ten years and as part of their anniversary celebration, WarCry is pleased to feature a quadruple interview with Brian Cottle, Jared, Eric Deans and Robert Ciccolini. Today, Eric sits in the hot seat. Read on!

Interviews

Asheron's Call is one of the grand old games in the MMO universe, having been entertaining folks for upwards of ten years and as part of their anniversary celebration, WarCry is pleased to feature a quadruple interview with Brian Cottle, Jared, Eric Deans and Robert Ciccolini. Today, Jared sits in the hot seat. Read on!

Interviews

Asheron's Call is one of the grand old games in the MMO universe, having been entertaining folks for upwards of ten years and as part of their anniversary celebration, WarCry is pleased to feature a quadruple interview with Brian Cottle, Jared, Eric Deans and Robert Ciccolini. Today, Brian sits in the hot seat. Read on!

Interviews

Our sister site The Escapist interviews the people who brought Halo to life for April Fools' day - with a Bollywood twist.

Interviews

Aerrevan developer, CubeForce, has just announced that the game is ready for the first phase of closed beta testing. WarCry took the opportunity to speak to Project Manager Sean Oosterveen about Aerrevan and what sets it apart from the pack. Read on!

Interviews

Alganon has been featured in many news reports across the web in recent months and not always without controversy. However, Derek Smart, president of Quest Online, says that the game will speak for itself. With personnel changes and controversy, where does Alganon stand now? Find out what Smart says about Alganon's forthcoming RE-launch by clicking below.

Interviews

Recently, WarCry had the privilege of interviewing Fabrizio Cali, the CEO of Kalicanthus Entertainment which is developing Craft of Gods. We've got lots of new information and exclusive screens. Read more about Craft of the Gods after the jump!

Interviews

Our sister site The Escapist speaks with Dustin Browder, lead designer of StarCraft II, about the pressures of creating a sequel to the mammoth 1998 RTS.

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